That was the first time I tried reviewing something in this site as I am new to it. > More messages about what you have to do or could try to, and pings on the map! Tell me about that lever to open the gate, tell me that I need to destroy the alien nest before moving to the next safe house! This is more of a personal thing though. If you spawn in a difficult area with no ammo/gold for powerful areas, that'd be a huge problem! > No custom checkpoint placement / checkpoints outside of safehouses. Some other bizarre things ocurred when I tried again, like being not being able to leave the tiles at the edge of them and going back.Īlso, the message about the spikes stunning spams the screen nonstop once I enter the area. He'd slip a little, then dillydally around, be pushed a bit by aliens, then have his movement speed so slowed I couldn't move forward. I couldn't get past that part because my character wouldn't walk on the white tiles. > Fixing of the part with the stun towers. > More events! Making the player feel like anything could happen as he's walking through the map for the first time would be nice! Maybe having some different stuff to find? > Darker atmosphere! Night, blight, fog, or anything that would make the aliens a bit more intimidating than a pimped peon from 'Pimp My Peon'! Of course you can keep some narrow corridors though, and use them to surprise the player with hidden items, enemies or passageways.
Another issue I'm lumping together with this one is the cramping of certain areas that are full of enemies (even the ones that aren't meant to be cramped).
That would force the player to make good use of the lower tier weapons before getting to the portable nukes.ģ - I don't particularly feel an absolute need for the coolest-looking and moodiest custom terrain ever, but as you said yourself, it is a bit bland as of now. > Unlock better weapons later in the game! Something like, only being able to buy a powerful weapon 'x' after the third safehouse. > Cooldowns! What if, after you shoot a powerful weapon, you have to wait a couple of moments before you can fire it again, instead of being able to spam it? Of course, the weapon balancing and enemy placement/AI/spawning would have to change for that to be a viable option. An ammo limit on the laser gun would make buying and using other weapons a more sensible option! > An ammo limit! I'm not sure if there already is one, but if there is, I didn't reach it. So maybe you could balance the weapons to fit the game better? Of course, improving the enemies would make this system a lot smoother too. Every other gun seems to be a downgrade, and a waste of money - even if I'm using them in situations that fit. I find that if I just grind near a brood for a minute and buy the laser gun and a bunch of laser ammo, I can steamroll everything easily (or at least much better than with anything else). Having different weapons for different situations is the best idea to be had in this kind of game.īut. that kind of thing.Ģ - The weapons are cool! You didn't reinvent the wheel, but who cares. > Boss fights would be cool! I'd like shooting a big monster in a cool area with room for movement, maybe one that hides and comes out of different places, or one that shoots stuff you must avoid, or cloaks.
You did mention you'd do something like that in your post, so maybe you already know what to do!
Having aliens just mindlessly spawn and run after you in a line nonstop gets a little old. > More thought-out enemy patterns and AI. Maybe have a ranged alien, a pouncing alien, a slow but more beefy alien, that kind of stuff. > Some more complex aliens and a reduced number of them (putting more strength in less aliens). However, it gets a little mind numbing when the number of aliens start to grow - you just have to click frantically and there's not much skill involved.
I'm not a pro reviewer, not even close, so I'm not giving score, but I'll say what I think you could improve/add and what I think is good:ġ - Shooting things is cool! I like clicking to aim, and being able to shoot while running (even though you can just aim at the last alien of the wave and blast through everything). I played it, and it looks pretty good! I didn't complete it though. Sandy space station (lower right corner and The Beacon minigame) - inhuman89 Laboratory - Water tube by Scythy Dervish Basic animated Arrow - Teamcolour Version by hellblazer-14